![]() ![]() ![]() So I guess what I'm asking is: did I miss something important about the mod? Where are the supposed new and interesting bosses (or at least improved old ones)? All I saw was the goblins, wolves, Cyclopses and Chimeras got 4 times more HP, that's it. Maybe the latest version is different from the first one. On youtube I saw some videos where a level 100 player could barely defeat a bunch of goblins, and that's what I expected from the mod. Which the mod doesn't provide (or at least I never encountered such bosses). What I really wanted was to get some harder bosses for levels 150-200. All of it made the game slightly harder on low levels, but since I pretty much always go cheese BBI until I get level 50 at least, it didn't make the game more interesting at the start. But all I noticed was that some enemies got more health/defence (not attack definitely) and some spawns changed to harder enemies. ![]() So I tried out the World Difficulty mod and it claims to make the game more interesting. ![]()
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